![]() ![]() This is just one asset in a medieval adventure game and I'd like to have a very cluttered world. Mesh B has 216 polygons, while mesh C uses 140. Is there an existing tool to achieve this? I really like how MagicaVoxel works and I'm not interested in using Blender to model or manually texture the mesh, but maybe there's a plugin for Blender? I'm open to suggestions.Īs a side note, it's possible that I could just use the OBJ file as is, but I wonder about performance. ![]() Ideally, I'd like to have a model that is the lowest polygon count possible ( C) with an accurate texture map to mimic the voxel colours. I found that using MagicaVoxel's OBJ export yields interesting results in that voxels of the same colour share polygons ( B), but when many different coloured voxels are next to each other, it still creates a high polygon count. I imported the model into Blender, but then realized that it's using a very high polygon count for such a simple model. Play around with the settings and see what different moods you can create.I've created a model in MagicaVoxel ( A) and I want to use it in Godot. These tools help give your render a realistic feel.
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